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All Units (8 New) in Stronghold Crusader Definitive Edition

Written by Andrew Hammel

Stronghold Crusader Definitive Edition combines the original game’s units with 8 new Bedouin troops, offering **43 distinct military units** across three factions. Units range from basic infantry to specialized siege breakers and support roles, each with strategic combat applications.

🗡️ Bedouin Tent Units (New in Definitive Edition)

Trained at the Bedouin Tent, these units introduce fresh tactics inspired by desert warfare:

Ambusher

Cost: 130 gold
Underground stealth unit that ambushes enemies with firepots. Immune to projectiles while hidden.

Healer

Cost: 100 gold
Non-combat medic that gradually restores health to nearby allies.

Unic

Cost: 110 gold
Dual-wielding melee specialist excelling against lightly armored foes.

Demolisher

Cost: 90 gold
Shielded battering expert that ignores stake traps and destroys structures.

Heavy Camel

Cost: 130 gold
Dual-purpose camel rider carrying both an archer and swordsman.

Camel Lancer

Cost: 60 gold
Fast raider perfect for hit-and-run attacks on vulnerable targets.

Sapper

Cost: 40 gold
Wall-destroyer resistant to fire damage.

Skirmisher

Cost: 25 gold
Versatile javelin thrower effective in early-game skirmishes.

🏰 European Barracks Units

Require weapons from armory buildings:

  • Peasant: Free laborer with minimal combat value
  • Spearman (20g): Quick, low-cost melee fighter
  • Archer (12g): Basic bowman with short range
  • Crossbowman (20g): Armored marksman with powerful bolts
  • Maceman (40g): Fast attacker with low defense
  • Swordsman (60g): Heavy infantry with shield
  • Knight (80g): Mounted version of swordsman
  • Pikeman (50g): Defensive spearman with long reach
  • Engineer (40g): Siege equipment builder
  • Monk (100g): Religious unit with symbolic role

🏹 Arabian Mercenaries

Recruited with gold alone:

  • Arab Archer (75g): Mobile ranged fighter
  • Horse Archer (100g): Cavalry archer for harassment
  • Slinger (50g): Budget projectile unit
  • Assassin (60g): Stealthy wall climber
  • Fire Thrower (100g): Area-denial flame attacker
  • Horseman (80g): Light cavalry skirmisher

⚙️ Siege Equipment

  • Fire Oxen (not in DE)

  • Covered Ram

  • Portable Shield

  • Siege Tower

  • Battering Ram

  • Fire Ballista

  • Trebuchet

  • Catapult

  • Ballista

  • Mangonel

🎭 Campaign/Special Units

Exclusive to scenarios or AI:

  • Crusader Archer: Elite campaign marksman
  • Temple Guard: Heavy religious defender
  • Spear Champion: Ultimate spearman variant
  • Mounted Scout: AI-controlled patrol unit
  • Desert Scout: Scripted event recon
  • Arabian Raider: Ambush specialist
  • Arabian Commander: Muslim campaign leader
  • Mounted Crusader: Light noble cavalry
  • Crusader Knight: Enhanced story-mode knight
  • Crusader Swordsman: Late-campaign heavy unit

❓ FAQ

Total unit count?

43 units across all factions and types.

Bedouin unit availability?

Accessible via Bedouin Tents in skirmish/custom maps.

Most costly units?

Ambusher & Heavy Camel (130g each).

Weapons for Bedouin units?

No armory required—purchased with gold only.