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All Milestones in Fortnite Chapter 3 Season 2

Exploring the latest Fortnite season reveals revamped XP-earning mechanics through Milestone objectives. Season 2 maintains the Chapter 3 framework, expanding challenges across 20 tiers per category for extended gameplay engagement.

Chapter 3 Season 2 Achievement Tiers

This season’s progression system offers tiered rewards:

  • 7k XP per tier completion
  • 20k XP for every 10 tiers cleared
  • Natural Resource Collection
    • Final Tiers (16-20): [320] [340] [360] [380] [400]
    • Tiers 11-15: [220] [240] [260] [280] [300]
    • Tiers 6-10: [120] [140] [160] [180] [200]
    • Initial Tiers (1-5): [20] [40] [60] [80] [100]
  • Contract Fulfillment
    • Final Tiers: [160] [170] [180] [190] [200]
    • Tiers 11-15: [110] [120] [130] [140] [150]
    • Tiers 6-10: [60] [70] [80] [90] [100]
    • Initial Tiers: [10] [20] [30] [40] [50]
  • Environmental Consumption
    • Final Tiers: [400] [425] [450] [475] [500]
    • Tiers 11-15: [275] [300] [325] [350] [375]
    • Tiers 6-10: [150] [175] [200] [225] [250]
    • Initial Tiers: [25] [50] [75] [100] [125]
  • Combat Objectives
    • Final Tiers: [40000] [42500] [45000] [47500] [50000]
    • Tiers 11-15: [27500] [30000] [32500] [35000] [37500]
    • Tiers 6-10: [15000] [17500] [20000] [22500] [25000]
    • Initial Tiers: [2500] [5000] [7500] [10000] [12500]
  • Player Engagement
    • Final Tiers: [80000] [85000] [90000] [95000] [100000]
    • Tiers 11-15: [55000] [60000] [65000] [70000] [75000]
    • Tiers 6-10: [30000] [35000] [40000] [45000] [50000]
    • Initial Tiers: [5000] [10000] [15000] [20000] [25000]
  • Structural Demolition
    • Final Tiers: [1600] [1700] [1800] [1900] [2000]
    • Tiers 11-15: [1100] [1200] [1300] [1400] [1500]
    • Tiers 6-10: [600] [700] [800] [900] [1000]
    • Initial Tiers: [100] [200] [300] [400] [500]
  • Nature Modification
    • Final Tiers: [1600] [1700] [1800] [1900] [2000]
    • Tiers 11-15: [1100] [1200] [1300] [1400] [1500]
    • Tiers 6-10: [600] [700] [800] [900] [1000]
    • Initial Tiers: [100] [200] [300] [400] [500]
  • Opponent Neutralization
    • Final Tiers: [400] [425] [450] [475] [500]
    • Tiers 11-15: [275] [300] [325] [350] [375]
    • Tiers 6-10: [150] [175] [200] [225] [250]
    • Initial Tiers: [25] [50] [75] [100] [125]
  • Precision Targeting
    • Final Tiers: [400] [425] [450] [475] [500]
    • Tiers 11-15: [275] [300] [325] [350] [375]
    • Tiers 6-10: [150] [175] [200] [225] [250]
    • Initial Tiers: [25] [50] [75] [100] [125]
  • Wildlife Interaction
    • Final Tiers: [2000] [2125] [2250] [2375] [2500]
    • Tiers 11-15: [1375] [1500] [1625] [1750] [1875]
    • Tiers 6-10: [750] [875] [1000] [1125] [1250]
    • Initial Tiers: [125] [250] [375] [500] [625]
  • Vault Access
    • Final Tiers: [80] [85] [90] [95] [100]
    • Tiers 11-15: [55] [60] [65] [70] [75]
    • Tiers 6-10: [30] [35] [40] [45] [50]
    • Initial Tiers: [5] [10] [15] [20] [25]
  • Competition Placement
    • Final Tiers: [240] [255] [270] [285] [300]
    • Tiers 11-15: [165] [180] [195] [210] [225]
    • Tiers 6-10: [90] [105] [120] [135] [150]
    • Initial Tiers: [15] [30] [45] [60] [75]
  • Team Support
    • Final Tiers: [80] [85] [90] [95] [100]
    • Tiers 11-15: [55] [60] [65] [70] [75]
    • Tiers 6-10: [30] [35] [40] [45] [50]
    • Initial Tiers: [5] [10] [15] [20] [25]
  • Resource Procurement
    • Final Tiers: [1200] [1275] [1350] [1425] [1500]
    • Tiers 11-15: [825] [900] [975] [1050] [1125]
    • Tiers 6-10: [450] [525] [600] [675] [750]
    • Initial Tiers: [75] [150] [225] [300] [375]
  • Currency Expenditure
    • Final Tiers: [16000] [17000] [18000] [19000] [20000]
    • Tiers 11-15: [11000] [12000] [13000] [14000] [15000]
    • Tiers 6-10: [6000] [7000] [8000] [9000] [10000]
    • Initial Tiers: [1000] [2000] [3000] [4000] [5000]
  • Vehicle Warfare
    • Final Tiers: [28000] [29750] [31500] [33250] [35000]
    • Tiers 11-15: [19250] [21000] [22750] [24500] [26250]
    • Tiers 6-10: [10500] [12250] [14000] [15750] [17500]
    • Initial Tiers: [1750] [3500] [5250] [7000] [8750]
  • Transport Etiquette
    • Final Tiers: [160] [170] [180] [190] [200]
    • Tiers 11-15: [110] [120] [130] [140] [150]
    • Tiers 6-10: [60] [70] [80] [90] [100]
    • Initial Tiers: [10] [20] [30] [40] [50]
  • Mobility Challenges
    • Final Tiers: [80000] [85000] [90000] [95000] [100000]
    • Tiers 11-15: [55000] [60000] [65000] [70000] [75000]
    • Tiers 6-10: [30000] [35000] [40000] [45000] [50000]
    • Initial Tiers: [5000] [10000] [15000] [20000] [25000]
  • Health Management
    • Final Tiers: [8000] [8500] [9000] [9500] [10000]
    • Tiers 11-15: [5500] [6000] [6500] [7000] [7500]
    • Tiers 6-10: [3000] [3500] [4000] [4500] [5000]
    • Initial Tiers: [500] [1000] [1500] [2000] [2500]
  • Vending Transactions
    • Final Tiers: [160] [170] [180] [190] [200]
    • Tiers 11-15: [110] [120] [130] [140] [150]
    • Tiers 6-10: [60] [70] [80] [90] [100]
    • Initial Tiers: [10] [20] [30] [40] [50]