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Survival in 99 Nights in the Forest heavily relies on selecting the optimal class, as each provides distinct advantages tailored to various playstyles. This guide ranks all available roles based on their effectiveness across different scenarios.
All Class Tier List in 99 Nights in the Forest
S- Tier
Class Name | Starter Tools | Perks & Abilities | Pros & Cons |
---|---|---|---|
Poison Master | Blowpipe x1 Poison Armor 1 |
Level 1 + Strengthened Poison Effects Level 2 25% Poison Spread on Enemy Death Level 3 Enhanced Damage vs. Poisoned Foes |
+ Starter Gear Included + Effective DoT Strategy + Affordable Unlock – Defensive Trade-offs |
Pyromaniac | Flamethrower x | Level 1 Flamethrower Fuel Refills Level 2 Improved Fuel Efficiency Level 3 Speed Boost per Burning Enemy |
+ High AoE Damage + Mobility Perks – Premium Cost |
Brawler | Leather Body | Level 1 Melee Focus + HP Buff Level 2 Accelerated Regeneration Level 3 Damage Block Chance |
+ Tanky Playstyle + Cost-Effective – Ranged Limitations |
Cyborg | x1 Alien Armor x1 Laser Cannon |
Level 1 Overheat Mechanics Level 2 Healing at Full Charge Level 3 Energy Restore on Kills |
+ Strong Early Gear – High Resource Demand |
Assassin | x1 Katana + x120 Throwing Knives | Level 1 Speed Boost + Knife Spawns Level 2 Critical Strike Potential Level 3 Enhanced Knife Availability |
+ Burst Damage + Mobility Advantage – Expensive Acquisition |
A- Tier
Class Name | Starter Tools | Perks & Abilities | Pros & Cons |
---|---|---|---|
Hunter | x2 Bear Traps | Level 1 Meat Drop Rate Up Level 2 Pelt Drop Rate Up Level 3 Extra Pelt Trade |
+ Resource Specialization – Combat Neglect |
Ranger | x1 Flashlight + Revolver + Ammo | Level 1 Ammo Reserve Level 2 Ammo Conservation Level 3 Expanded Ammo Pool |
+ Versatile Combatant – Ammo Scarcity |
Lumberjack | x1 Good Axe | Level 1 Bonus Log Chance Level 2 Sapling Multiplier Level 3 Enhanced Log Yield |
+ Resource Gathering Expert – Combat Limitations |
Blacksmith | x1 Hammer | Level 1 Advanced Crafting Level 2 Recipe Discounts Level 3 Extra Scrap Yield |
+ Crafting Efficiency – Fight Support Lacking |
Berserker | x1 Medkit | Level 1 Auto-Revive Level 2 Post-Revive Buff Level 3 Low-Health Damage Boost |
+ High-Risk Playstyle – Crafting Oversight |
Alien | x1 Raygun | Level 1 Night Vision + Overheat Level 2 Faster Recharge Level 3 Full-Charge Mobility |
+ Versatile Starter Weapon – Upgrade Dependency |
B- Tier
Class Name | Starter Tools | Perks & Abilities | Pros & Cons |
---|---|---|---|
Medic | x2 Bandage | Level 1 Rapid Revives Level 2 Enhanced Revive Benefits Level 3 Medkit Upgrade |
+ Support-Focused – Combat Utility Absent |
Camper | x1 Flashlight | Level 1 Reduced Hunger Level 2 Night Vision Level 3 Stew Spawn |
+ Newbie-Friendly – Late-Game Irrelevance |
Fisherman | Fishing Rod x1 | Level 1 Fishing Proficiency Level 2 Extended Casting Level 3 Faster Catches |
+ Food Specialization – Niche Utility |
Base Defender | x1 Defense Blueprint | Level 1 Blueprint Access Level 2 Upgradeable Defenses Level 3 Enhanced Defense Damage |
+ Structural Focus – Limited Versatility |
C-Tier
Class Name | Starter Tools | Perks & Abilities | Pros & Cons |
---|---|---|---|
Scavenger | None | Level 1 Inventory Expansion Level 2 Faster Looting Level 3 Scrap Bonuses |
+ Loot Optimization – Combat Deficits |
Cook | x1 Seasoning | Level 1 Enhanced Satiation Level 2 Faster Cooking Level 3 Hearty Stew Chance |
+ Meal Efficiency – Minimal Combat Value |
Farmer | x1 Watering Can | Level 1 Rare Crop Growth Level 2 Sapling Varieties Level 3 Guaranteed Pumpkin Yield |
+ Agricultural Focus – Redundant in Teams |
D-Tier
Class Name | Starter Tools | Perks & Abilities | Pros & Cons |
---|---|---|---|
Decorator | Hammer | Level 1 Furniture Trader Perks Level 2 Trader Visibility Level 3 Discounted Furniture |
+ Cosmetic Emphasis – No Survival Bonuses |
Default | None | None | – No Advantages |
How to Unlock Classes
New classes are accessible through the in-game Class Menu located in the lobby’s left-side building. Interact with NPCs at the desk to spend Diamonds for unlocks or switch between acquired roles. Diamonds can be obtained via chests, achievements, or surviving extended periods.
Role | Diamond Cost |
---|---|
Assassin | 500 |
Lumberjack | 70 |
Ranger | 70 |
Cook | 40 |
Medic | 40 |
Scavenger | 25 |
Camper | 10 |