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Epic’s Unreal Engine 5.7 Approaches Launch Following GitHub Branch Update

Though Unreal Engine 5.7 remains unannounced, evidence suggests its launch could be imminent. Recent activity on GitHub hints at progress, with a dedicated branch for UE5.7 and the Main branch now labeled 5.8.

As highlighted by TheRedPixel on X, these updates point to an approaching release. Speculation indicates Unreal Fest Stockholm (September 22–24) might host a preview. Potential enhancements include refinements to Nanite Foliage and hardware-accelerated Lumen, though official details are pending.

Unreal Engine 5.6, released in June, introduced optimizations like enhanced Lumen ray tracing, faster asset streaming, and redesigned animation tools. Benchmarks comparing UE5.4 and UE5.6 demonstrated notable CPU/GPU performance gains, particularly in the Paris Tech Demo.

Future updates may address UE5’s recurring stuttering challenges. Interestingly, Konami’s Silent Hill F demo at Gamescom showcased atypically smooth performance for an Unreal Engine title, stirring optimism for future optimizations.