Techland has unveiled a significant hotfix for *Dying Light: The Beast*, pushing the title to version 1.2.3. This patch tackles performance hiccups tied to NVIDIA DLSS Frame Generation (or Multi Frame Generation), specifically addressing stuttering I observed during technical testing as notably disruptive to gameplay immersion.
Additionally, the studio has acknowledged the excessively powerful grip mechanics of zombie Biters, rebalancing their aggression to reduce player frustration. The issue had prompted immediate community-driven mod fixes, though third-party enhancements remain useful for other unresolved aspects.
Full *Dying Light: The Beast* v1.2.3 adjustments:
Stability & Performance
- Addressed multiple crashes to enhance stability.
- Restored proper sharpening effects with DLSS activation.
- Mitigated intermittent stuttering during Frame Generation use.
- Fixed HDR visual artifacts on PlayStation 5.
Gameplay Adjustments
- Biter grabs now feel more balanced and predictable.
- Corrected erratic Screamer pathfinding in Dark Zones.
Missions & Systems
- Tutorial:
- Resolved progression blocks caused by duplicate mod applications on shared weapons.
- The Mine (Co-op):
- Fixed rare instances of unbreakable doors halting team progress.
- Safe Zones:
- Prevented respawned barriers from trapping players after reloads.
- Mental Asylum: Removed unintended blockages at entrances post-reload.
- Fixed endless music loops during specific mission reloads.
Interface & Platforms
- Reinstated missing “Join the Community” option for console players.
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