Categories Gaming

Battlefield 6 Reduces Conquest Mode Tickets, Players Dissatisfied

Battlefield 6 continues to dominate charts, with early figures surpassing 6.5 million units sold globally. Despite its success, player feedback has sparked debates around recent gameplay adjustments. A backend update introduced yesterday modified initial ticket allocations for Conquest matches:

Starting ticket counts have been adjusted to ensure rounds conclude through depleted resources rather than time limits. We’re continuing to assess match pacing based on community input and analytics.

  • Siege of Cairo: 1000 → 900
  • Empire State: 1000 → 900
  • Iberian Offensive: 1000 → 900
  • Liberation Peak: 1000 → 800
  • Manhattan Bridge: 1000 → 800
  • Operation Firestorm: 1000 → 700
  • New Sobek City: 1000 → 900
  • Mirak Valley: 1000 → 700

Many players, however, argue these changes are unnecessary. Discussion threads on platforms like Reddit highlight skepticism, with users reporting minimal instances of matches timing out. Critics suggest the tweaks cater to faster-paced audiences, mirroring trends seen in competitor titles. This aligns with mixed reactions to Season 1’s focus on 4v4 and 8v8 modes, which some argue divert resources from expanding large-scale battles via additional Conquest maps.

In response to player input, the Manhattan Bridge map now features extended vehicle OOB timers—increased from five to ten seconds in Conquest and Escalation modes. Additionally, a minor update (v1.0.1.6, 27 MB on Steam) deployed today optimizes server infrastructure ahead of Season 1’s October 28 release.

Planning to optimize your setup for Battlefield 6? Explore our detailed GPU recommendations tailored for the game’s requirements.

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