Following the conclusion of Battlefield 6’s Open Beta period, EA and its development studios have released performance insights. Official data from EA reveals unprecedented engagement, with 420 million matches completed and 92 million cumulative hours played during the test phase.
The trial featured expanded content compared to prior franchise betas, offering four maps and multiple modes. Class usage distribution showed Assault as the most popular role at 32%, followed by Support (26%), Engineer (23%), and Recon (19%). Support players notably achieved 7.45 million eliminations using defibrillators.

Beyond statistics, developers analyzed gameplay patterns, identifying map boundary exploits. Adjustments are being implemented to block unauthorized flanking routes and maintain combat zones. EA confirmed larger-scale maps will debut at launch, with two additional environments undergoing testing via the Battlefield Labs program.
Weapon tuning focuses on improving combat consistency across multiple systems. Changes include modified recoil patterns, adjusted tap-fire mechanics, and rebalancing the M87A1 shotgun to eliminate one-shot capabilities.
Movement mechanics will see revamped momentum calculations, reducing horizontal speed and implementing jump fatigue penalties. Accuracy penalties during aerial maneuvers and slides aim to de-emphasize mobility-focused combat strategies.
The team continues evaluating player density across modes and playlist configurations, stressing that balance remains an iterative process. Battlefield Labs participants will access incremental updates first, with global changes shipping alongside the full release on October 10, 2025, for PC and current-gen consoles.