Bonding with an inner demon in Possesor(s) unlocks multiple advantages, including empowering everyday items to function as unique armaments. Each tool provides distinct characteristics and combat approaches. Whether favoring swift strikes or powerful charged assaults, this resource supports your preparation for encounters.
Main Armaments in Possessor(s) and Their Locations
Four primary armaments are available, each synergizing uniquely with abilities and modifiers to tailor combat strategies. While one is provided initially, others require exploration and optional quests. Below details their whereabouts alongside usage insights.
Bladed Utensils
Acquired early from Rhem, these are the swiftest tools, enabling rapid assault chains and frequent ability activation.
| Bladed Utensils: Strengths & Weaknesses |
|---|
| – Mobile adversaries prove challenging due to low per-hit damage and evasive behaviors. |
| + Rapid charge generation enables frequent skill usage. |
| + Quick strikes allow target switching and combo interruption. |
Sports Implement




Located via Fluorescent Park’s hunter questline, this balanced weapon demands positional awareness for optimal impact.
| Sports Implement: Key Attributes |
|---|
| – Requires precise spacing for maximum efficiency. |
| + Enhanced damage at optimal strike range. |
| + Combines decent speed with substantial impact. |
Sonic Weapon




This Campus Hill reward offers devastating charged attacks ideal for pattern-mastery gameplay.
| Sonic Weapon: Key Attributes |
|---|
| – Demands precise timing due to slow swing speed. |
| + Energy waves extend effective range post-impact. |
| + Highest damage potential through charged strikes. |
Arena Dominator




Obtainable after defeating Tygo, this crowd-control tool excels at area denial through wide sweeps.
| Arena Dominator: Key Attributes |
|---|
| – Moderate attack speed compared to other options. |
| + Aerial spinning attack deals significant AoE damage. |
| + Broad attack arcs hit multiple targets simultaneously. |
Secondary Tools in Possessor(s)
Special abilities consume charges regenerated through combat. Three can be equipped simultaneously for tactical versatility.




| Tool | Location | Functionality |
|---|---|---|
| Katana | Abandoned Mall chamber | Dash-and-slash maneuver with situational utility |
| Silverware | Burried Street merchant | Defensive retreat with projectile counter |
| Skull | Sunken City trader | Temporary autonomous attacker summon |
| Glasses | Fluorescent Park pathway | Enhanced parry mechanism |
| Baseball | Park merchant purchase | Charged ranged projectile |
| Leather Gloves | Skyscraper water section | Counterattack enabler |
| Cell Phone | Mid Skyscraper segment | Close-range electrical burst |
| Computer Mouse | Skyscraper initiation area | Anti-air uppercut with juggle potential |
Common Queries
Modify equipment via vendor-applied modifiers using Chroma resources and rare Carbuncles.
Equip Chroma-boosting modifiers, uncover hidden caches, and grind checkpoint-adjacent enemy groups.
Upgraded materials remain consumed; prioritize enhancing versatile specials for sustained usefulness.
