Categories Gaming

Starfield Developer Argues Space is Dull, Planetary Design Fell Short with Players

Bethesda’s ambitious space RPG, Starfield, marks the studio’s first original IP in decades but hasn’t resonated as strongly as Skyrim or Fallout. Former Bethesda designer Bruce Nesmith, who contributed to iconic titles like Fallout 4 and Skyrim before leaving in 2021, recently acknowledged that while Starfield is a solid release, it struggles to match the depth of the studio’s earlier franchises.

In a conversation with FRVR, Nesmith—now a sci-fi novelist—emphasized that space as a setting isn’t inherently flawed. The challenge lay in crafting vibrant planets and dynamic adversaries: “Space is vast and empty by nature. The thrill should come from planetary exploration, but repetitive environments and limited enemy variety undercut that potential. Hostile wildlife, for instance, felt more like distractions than meaningful threats compared to nuanced human foes.”

Many players share this critique. The organic discovery that defined Elder Scrolls and Fallout—stumbling upon hidden dungeons or unexpected stories—feels absent in Starfield. Planets, despite their scale, often lack the handcrafted detail that makes exploration rewarding. Whether due to reliance on procedural content or adherence to ‘realistic’ sparse worlds, the result is a sense of mundanity.

Bethesda hasn’t abandoned Starfield, though. Updates are in the pipeline, including narrative expansions, gameplay tweaks, and rumored console optimizations. Leaks suggest a PS5 release alongside major DLC could arrive by 2026, potentially revitalizing the experience.

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