Blue Protocol Star Resonance features an **Auto Combat** system that balances automation with player control. Ideal for repetitive tasks, it handles basic combat without replacing strategic gameplay. Here’s a breakdown:
Core Mechanics
Unlocked at level 5, Auto Combat automates attacking, skill rotations, and positioning using your class setup. Key details:
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Executes preset skills in order
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Targets enemies within combat range
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Works for both melee and ranged classes
Strengths
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Casual play during multitasking
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Clearing dungeon trash mobs
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Early leveling and skill testing
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Resource farming zones
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Routine mob grinding
Note: Best for low-risk content requiring minimal strategy.
Weaknesses
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Fails timing-based class skills
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Ignores area hazards
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Poor boss fight positioning
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No potion/heal management
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Cannot dodge attacks
When to Disable
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High-level hazard zones
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Story missions with cutscenes
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PvP/competitive modes
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Endgame dungeons/raids
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Boss battles
Class Effectiveness
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Beat Performer/Verdant Oracle: Struggle
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Shield Knight: Loses defense timing
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Wind Knight: Mobility issues
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Frost Mage: Steady but no burst
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Marksman: Reliable DPS
Optimization Tips
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Test skill prioritization
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Exclude manual-use abilities
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Prioritize AoE skills first
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Avoid conditional skills
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Place strongest skills early
Recent Updates (Sept 2025)
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Improved resource management
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Visual activation indicator
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Reduced XP penalties
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Enhanced cooldown logic
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Smart weak-enemy targeting
FAQ
Does Auto Combat handle healing?
Only via skill-based effects – no potions or repositioning.
Auto Combat vs Auto Play?
Combat automates fighting; Auto Play includes pathing/quests.
Optimal classes?
Marksman and Frost Mage for range/consistency.
Dungeon use?
Only viable for trash mobs, not bosses.
Availability?
Unlocked at level 5 post-tutorial.