Categories Game Guides

99 Nights in the Forest Class Tier List (Zookeeper)

Exploring character roles and their effectiveness? This ranking evaluates options for enduring challenges in 99 Nights in the Forest. Beyond building essentials, your chosen specialization significantly impacts success, granting distinctive advantages across scenarios.

Comprehensive Role Rankings for Forest Survival

Analyzed below are playstyles ranked by adaptability and strategic value. Identify the optimal match for your approach.

Elite Performers

Role Initial Gear Traits & Skills Strengths & Drawbacks
Fire Bandit x1 Infernal Crossbow
x1 Wildfire
Tier 1
Infernal Crossbow and Wildfire potion
Tier 2
Other tools may ignite foes
Tier 3
10% Wildfire drop chance from chests
+ Offensive powerhouse
+ Crowd management
+ Effective at close quarters
Limited utility beyond combat
Poison Master x1 Blowpipe
x1 Poison Armor
Tier 1
Enhanced toxin effects
Tier 2
25% postmortem poison spread
Tier 3
Increased damage vs poisoned targets
+ Balanced offense/defense
+ Multi-target debuffs
+ Cost-effective
+ Starter equipment synergy
Pyromaniac x1 Flamethrower Tier 1
Refuel with canisters
Tier 2
Increased fuel efficiency
Tier 3
Speed boost per burning enemy
+ Sustained area damage
+ Mobility enhancement
+ Pre-cooked loot drops
High acquisition cost
Brawler Leather Body Tier 1
No ranged weapons
+20% HP/30% melee boost
Tier 2
Accelerated health regen
Tier 3
5% damage mitigation
+ Enhanced durability
+ Melee compensation
+ Affordable for tier
Random defense mechanics
Cyborg x1 Alien Armor
x1 Laser Cannon
Tier 1
Overheat penalties
Tier 2
Full-charge healing
Tier 3
Energy recovery on kills
+ Premium starting kit
+ Sustain potential
Premium investment required
Assassin x1 Katana
+ x120 Throwing Knives
Tier 1
Speed boost/HP tradeoff
Tier 2
Initial critical chance
Tier 3
Enhanced knife spawn rate
+ Agile combatant
+ Burst damage capacity
Steep resource requirements

High-Value Options

Role Initial Gear Traits & Skills Strengths & Drawbacks
Chef x1 Chef’s Station Blueprint
x1 Recipe Book
Tier 1
Enhanced recipes
Tier 2
New meal unlocks
Tier 3
Additional recipes
+ Team buff potential
+ Simplified cooking
Gradual progression
Support x1 Bandage Tier 1
Shared damage bond
Tier 2
Efficient rationing
Tier 3
Unlimited bond visibility
+ Force multiplier
+ Resource management
Minimal combat focus
Hunter x2 Bear Traps Tier 1
Improved meat drops
Tier 2
More pelts
Tier 3
Extra pelt trades
+ Food specialization
+ Early-game advantage
Combat limitations
Ranger x1 Flashlight
+ x1 Revolver
+ x18 Revolver Ammo
Tier 1
Ammo capacity
Tier 2
Ammo conservation
Tier 3
Enhanced ammo start
+ Immediate defense capability
+ Solo viability
Ammo scarcity risk
Lumberjack x1 Good Axe Tier 1
Improved wood yield
Tier 2
Sapling bonus
Tier 3
Enhanced wood collection
+ Resource acceleration
+ Construction advantage
Secondary combat utility
Blacksmith x1 Hammer Tier 1
Crafting tier boost
Tier 2
Recipe discounts
Tier 3
Scrap bonuses
+ Crafting mastery
+ Resource efficiency
Non-combat focus
Berserker x1 Medkit Tier 1
Self-revive mechanic
Tier 2
Post-revival power surge
Tier 3
Low-health damage boost
+ High-risk playstyle
+ Built-in safety net
No crafting benefits
Alien x1 Raygun Tier 1
Night vision tradeoffs
Tier 2
Faster energy recovery
Tier 3
Enhanced mobility
+ Superior firepower
+ Nighttime advantage
+ Movement upgrades
Upgrade dependency

Moderate Choices

Role Initial Gear Traits & Skills Strengths & Drawbacks
Gambler x1 Random Item Tier 1
Risky chest upgrades
Tier 2
Improved odds
Tier 3
Coin drops
+ Loot potential
+ Surprise elements
Unpredictable outcomes
Medic x2 Bandage Tier 1
Swift revives
Tier 2
Enhanced revival
Tier 3
Medkit upgrade
+ Team sustainability
+ Early-game utility
Limited offensive tools
Camper x1 Flashlight Tier 1
Hunger management
Tier 2
Night visibility
Tier 3
Initial meal
+ Newcomer-friendly
+ Survival focus
Redundant long-term
Fisherman x1 Fishing Rod Tier 1
Accelerated skill growth
Tier 2
Instant casts
Tier 3
Rapid catches
+ Food optimization
+ Low barrier to entry
Situational relevance
Base Defender x1 Defense Blueprint Tier 1
Defensive infrastructure
Tier 2
Structure upgrades
Tier 3
Enhanced turret power
+ Early-game protection
+ Threat mitigation
Narrow specialization
Big Game Hunter x1 Rifle and x12 Rifle Ammon Tier 1
Pelt-based buffs
Tier 2
Improved pelt drops
Tier 3
Health augmentation
+ Progressive strength
+ Permanent upgrades
Selfish gameplay
Zookeeper x1 Old Taming Flute Tier 1
Taming proficiency
Tier 2
Improved feeding
Tier 3
Faster taming
+ Pet management
+ Non-combat utility
Limited combat impact

Niche Picks

Role Initial Gear Traits & Skills Strengths & Drawbacks
Scavenger None Tier 1
Expanded storage
Tier 2
Quicker looting
Tier 3
Bonus scrap
+ Inventory flexibility
+ Material gains
No starting equipment
Cook x1 Seasoning Tier 1
Enhanced nutrition
Tier 2
Faster cooking
Tier 3
Special stew chance
+ Sustenance optimization
+ Minor healing
Marginal combat value
Farmer x1 Watering Can Tier 1
Rare crops
Tier 2
Orchard potential
Tier 3
Guaranteed pumpkin yield
+ Agricultural focus
Obsolete late-game
Redundant in teams

Limited Viability

Role Initial Gear Traits & Skills Strengths & Drawbacks
Decorator Hammer Tier 1
Furniture variety
Tier 2
Trader visibility
Tier 3
Discounts
+ Base aesthetics
No gameplay impact
Default None None Base capabilities only

Unlocking New Specializations

Access specialization options via the in-game menu. Visit the western structure in the hub area to locate the role selection interface, where you can spend Diamonds to acquire new roles or switch existing ones.

the class menu in 99 nights in the forest
Screenshot by Mickey
Specialization Diamond Cost
Assassin 500
Ranger 70
Lumberjack 70
Medic 40
Cook 40
Scavenger 25
Camper 10

Earn Diamonds through exploration, achievements, or extended survival. Premium currency options exist for immediate acquisition.