Categories Game Guides

Ghost of Yotei: Capturing and Securing Leaders Alive

Capturing Leaders in Ghost of Yotei: A Breakdown

Key Insight: The term “capture” in mission objectives does not imply capturing enemies alive. All bounties require defeating targets through combat.

Bounty System Mechanics

  • Bounties are acquired from boards across Ezo.
  • Target locations appear on your map—travel, fight guards, and eliminate the marked enemy.
  • Return to the board or contact to collect rewards.

Efficient Leader Elimination Strategies

  • Use stealth to isolate leaders from their guards.
  • Chain Assassination: Quickly clear groups of enemies.
  • Slaughter Leader Technique: Instantly fill your kill streak and demoralize nearby foes.
  • Loot bodies for rare upgrade materials like Oni Raider Mask Pieces and Rare Metals.

Why “Capture” Is a Misleading Term

  • The game internally uses “capture” to flag mission completion after defeating targets—it’s not a gameplay mechanic.
  • Recent patches removed decapitations for animation fixes, but core bounty mechanics remain unchanged.

Live Captures: Why They Don’t Exist

Ghost of Yotei’s design prioritizes lethal combat. No upgrades, gadgets, or modes allow non-lethal takedowns. The progression system revolves around defeating enemies, not sparing them.

FAQ

  • Can you capture leaders alive? No—defeating them is mandatory.
  • Why do patch notes mention “capture”? It’s a backend term for mission tracking.
  • Was decapitation removal a gameplay nerf? No—it addressed animation glitches.
  • Did older Ghost games allow captures? No capture mechanics existed in prior titles.