Capturing Leaders in Ghost of Yotei: A Breakdown
Key Insight: The term “capture” in mission objectives does not imply capturing enemies alive. All bounties require defeating targets through combat.
Bounty System Mechanics
- Bounties are acquired from boards across Ezo.
- Target locations appear on your map—travel, fight guards, and eliminate the marked enemy.
- Return to the board or contact to collect rewards.
Efficient Leader Elimination Strategies
- Use stealth to isolate leaders from their guards.
- Chain Assassination: Quickly clear groups of enemies.
- Slaughter Leader Technique: Instantly fill your kill streak and demoralize nearby foes.
- Loot bodies for rare upgrade materials like Oni Raider Mask Pieces and Rare Metals.
Why “Capture” Is a Misleading Term
- The game internally uses “capture” to flag mission completion after defeating targets—it’s not a gameplay mechanic.
- Recent patches removed decapitations for animation fixes, but core bounty mechanics remain unchanged.
Live Captures: Why They Don’t Exist
Ghost of Yotei’s design prioritizes lethal combat. No upgrades, gadgets, or modes allow non-lethal takedowns. The progression system revolves around defeating enemies, not sparing them.
FAQ
- Can you capture leaders alive? No—defeating them is mandatory.
- Why do patch notes mention “capture”? It’s a backend term for mission tracking.
- Was decapitation removal a gameplay nerf? No—it addressed animation glitches.
- Did older Ghost games allow captures? No capture mechanics existed in prior titles.