Categories Game Guides

Ultimate Megabonk Weapons Tier List

Navigating Megabonk’s expansive arsenal demands strategic selection. This evaluation categorizes armaments by effectiveness, helping players prioritize upgrades for competitive dominance.

Combat Tool Hierarchy

Weapons are ranked based on versatility, synergy potential, and scaling efficiency across builds. Top-tier options excel universally, while lower tiers require niche strategies or offer minimal returns.

Ranking Armaments
D Chunkers, Mines, Black Hole
C Sword, Space Noodle, Poison Flask, Tornado
B Wireless Dagger, Bone, Axe, Slutty Rocket, Shotgun, Frostwalker, Dragon’s Breath, Hero Sword, Blood Magic
A Revolver, Flamewalker, Bow, Katana, Firestaff, Lightning Staff, Dexecutioner, Corrupted Sword
S Aura, Bananarang, Sniper Rifle, Dice, Aegis

Elite Combat Tools

Armament Attributes
Aegis + Optimal defense through damage negation
+ Counterattacks via shockwaves
Limited efficacy against boss strikes
Dice + Critical-focused progression enhancer
+ Permanent crit chance escalation
Sniper Rifle + Superior ballistic penetration
+ Scalable DPS through fire rate boosts
Bananarang + Area denial through projectile proliferation
+ Synergizes with recovery mechanics
Aura + Omni-directional crowd control
+ Effortless scaling through enhancement synergies

Secondary Options

Armament Attributes
Corrupted Sword + Adaptive damage based on health
+ Automated targeting system
Dexecutioner + Continuous beam potential
Unidirectional limitation
Lightning Staff + Multi-target electrical discharge
Incompatible with critical builds
Firestaff + Hybrid single/AoE incendiary attacks
Ineffective against dense swarms
Katana + Exceptional damage multipliers
+ Crowd-clearing versatility
Bow + Penetrating projectile mechanics
Manual targeting requirement
Flamewalker + Passive area denial via fire trails
Mobility-dependent effectiveness
Revolver + Ricochet-capable projectiles
+ Critical enhancement foundation

Situational Picks

Armament Attributes
Blood Magic + Hybrid offensive/sustain capability
Slow progression curve
Hero Sword + Substantial melee force
Restricted directional coverage
Dragon’s Breath + Initial domination through burns
Late-game viability issues
Frostwalker + Crowd immobilization
Character-specific dependency
Shotgun + Close-quarters supremacy
Current technical flaws
Slutty Rocket + Auto-targeting missiles
Requires specific enhancements
Axe + Multi-enemy impact potential
Slow operational tempo
Bone + Multi-target bouncing capability
Mobility constraints
Wireless Dagger + Swarm management potential
Early resource intensity