Teleporting in MegaBonk often puzzles new players due to its unique mechanics. Unlike traditional roguelikes, Tier 1 runs never grant access to portals—even after defeating the first boss. Here’s what you need to know:
Understanding MegaBonk’s Teleport Mechanics
- Tier 1 Limitations: No teleportation exists here. The run always concludes with an unavoidable ghost wave. Focus on unlocking challenges and collecting silver instead.
- Tiers 2 and 3: Teleporting unlocks! Defeat the skull portal-summoned boss, and a new portal appears, allowing progression. Example: Clearing Forest Tier 2 unlocks Desert Tier 2.
Critical Teleport Rules
- Tier Requirement: Runs must start in Tier 2 or higher for portals to activate.
- Boss Specificity: Only the main boss (summoned via skull portal) triggers a teleport. Mini-bosses do not count.
- Character Conditions: Some unlocks, like using Cl4nk, require specific characters—follow these exactly.
FAQ
How do you teleport in Tier 1?
Impossible. Tier 1 will always end with the ghost phase.
Why didn’t the portal open after killing the boss?
Confirm you’re in Tier 2+ and defeated the main boss, not a mini-boss.
Do you lose items when teleporting?
No—items persist between stages. Only the Tier 3 final boss removes weapons.
Is Tier 1 worth playing without teleporting?
Yes! Farm silver and unlock characters—survival time boosts rewards.