Ghost mechanics in MegaBonk can initially baffle players. Here’s a clear explanation of their purpose and gameplay implications.
Ghosts: Core Mechanics
- Trigger: Ghosts spawn endlessly after defeating the Tier 1 Boss.
- Behavior: They grow progressively stronger until players are overwhelmed, regardless of loadout strength.
- Purpose: This acts as an intentional “soft lock” ending each Tier 1 run—not a bug or secret challenge.
Tier Progression System
- Tier Unlocks: Defeating the Tier 1 Boss unlocks Tier 2 for future runs—ghosts don’t interrupt this progression.
- Structure:
- Tier 2: Two stages with unique bosses; defeating the second unlocks Tier 3
- Tier 3: Three stages with standard progression via portals
Ghosts only appear in Tier 1 as a reset mechanic. In higher tiers, portal-based advancement replaces this system.
Optimization Tips
- Prioritize rapid Tier 1 Boss elimination over ghost survival attempts
- Use ghost waves for build-stress testing, not progression
FAQ
- Can ghosts be permanently defeated?
No—their infinite scaling guarantees player elimination eventually. - Do higher tiers feature ghosts?
No—Tiers 2-3 use portal progression without forced resets. - How is Tier 2 accessed if ghosts kill you?
Tier 1 Boss victory automatically unlocks Tier 2 for subsequent runs.