Categories Game Guides

MegaBonk Ghosts Guide

Ghost mechanics in MegaBonk can initially baffle players. Here’s a clear explanation of their purpose and gameplay implications.

Ghosts: Core Mechanics

  • Trigger: Ghosts spawn endlessly after defeating the Tier 1 Boss.
  • Behavior: They grow progressively stronger until players are overwhelmed, regardless of loadout strength.
  • Purpose: This acts as an intentional “soft lock” ending each Tier 1 run—not a bug or secret challenge.

Tier Progression System

  • Tier Unlocks: Defeating the Tier 1 Boss unlocks Tier 2 for future runs—ghosts don’t interrupt this progression.
  • Structure:
    • Tier 2: Two stages with unique bosses; defeating the second unlocks Tier 3
    • Tier 3: Three stages with standard progression via portals

Ghosts only appear in Tier 1 as a reset mechanic. In higher tiers, portal-based advancement replaces this system.

Optimization Tips

  • Prioritize rapid Tier 1 Boss elimination over ghost survival attempts
  • Use ghost waves for build-stress testing, not progression

FAQ

  • Can ghosts be permanently defeated?
    No—their infinite scaling guarantees player elimination eventually.
  • Do higher tiers feature ghosts?
    No—Tiers 2-3 use portal progression without forced resets.
  • How is Tier 2 accessed if ghosts kill you?
    Tier 1 Boss victory automatically unlocks Tier 2 for subsequent runs.