In Jump Space, Credits appear as mission rewards, yet players remain puzzled by their function. This currency accumulates with no current spending options. Here’s an in-depth breakdown of Credits’ present and future roles.
Current Role of Credits
- Core Currency: Credits are part of the mission reward pool, alongside XP, Materia, and Old World Money.
- Vendor Dependency: Unlike Materia (used for crafting/upgrades), Credits are designed for vendor transactions.
- Early Access Limitation: Vendors remain locked with “coming soon” notices, leaving Credits unusable for now.
Planned Future Uses
- Credits will likely purchase upgrades, items, or cosmetics from future vendors, as confirmed by the game’s roadmap.
- Players may amass large Credit stockpiles before vendors launch, prompting potential price adjustments or resets pre-launch.
Why Credits Matter
- Despite being nonfunctional now, Credits are central to the upcoming economy and progression systems.
- They’ll address Early Access limitations like the lack of reward sinks, particularly for solo players.
FAQ
- How are Credits earned? Received after completing missions, alongside other rewards.
- Can Credits be spent now? No—vendors are inactive during Early Access.
- Will Credits reset? Developers haven’t confirmed, but rebalancing is possible when vendors launch.