In Jump Space, ships are far more than transports—they’re vital survival hubs housing weapons, resources, and crew. Early Access currently offers two distinct ships, each catering to different playstyles. Below is a breakdown of their features and ideal use cases.
C-3 Catamaran
- Role: Default starter vessel optimized for durability and endurance.
- Crew: Supports up to four players with shared systems like repair stations and ammo reserves.
- Advantages:
- Robust design withstands prolonged missions.
- Strategic layout facilitates emergency repairs and coordination.
- Limitations: Slower speed demands tactical positioning during combat.
DT-4 Dart
- Role: Compact, agile ship for solo or duo players prioritizing speed.
- Crew: Best suited for 1–2 players.
- Advantages:
- Excels at evading threats in fast-paced skirmishes.
- Ideal for short, high-risk missions.
- Limitations:
- Lacks critical amenities like onboard ammo refills.
- Fragile exterior complicates repairs.
Ship Selection Guide
- Choose the Catamaran if:
- You’re running a 3–4 player crew.
- You prioritize survivability over speed.
- Choose the Dart if:
- Playing solo or with one teammate.
- Speed and maneuverability are critical.
FAQ
How many ships are in Jump Space Early Access?
Two: the C-3 Catamaran and DT-4 Dart.
Which ship is best in Jump Space?
The Catamaran excels for teamwork and long hauls, while the Dart suits fast, small-scale runs.
Will new ships be added to Jump Space?
Yes—developers plan to expand the roster in future updates.
Can you switch ships during a run?
No—ships are locked once a mission begins.