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Hollow Knight Silksong Double Jump Location Guide

How to Find the Double Jump Ability in Hollow Knight Silksong

To obtain the **Double Jump**, ascend to the peak of **Mount Fay** within the Citadel region. This requires Hornet to first trigger a story event by being captured by a **Wardenfly** in the **Deep Docks** area, leading to imprisonment in **The Slab**. After breaking free and retrieving her equipment, Hornet gains access to Mount Fay, where the crucial **Faydown Cloak** awaits at the summit.

Essential Upgrades for Progression

Three core abilities are mandatory before attempting the climb:

  • **Swift Step** (air dash)

  • **Drifter’s Cloak** (mid-air glide)

  • **Clawline Grappling Hook** (wall and object traversal)

Overcoming The Slab Prison

Hornet starts **The Slab** sequence without her gear. Key steps include:

  • Locating the **Key of Indolent** and **Key of Heretic**
  • Stealthily avoiding patrolling enemies
  • Reclaiming equipment in a guarded chamber
  • Surviving a challenging combat arena

Navigating Mount Fay’s Hazards

The mountain introduces **environmental cold damage** mechanics:

  • Health gradually drains outside heat sources like lanterns
  • Blue masks indicate worsening frostbite
  • Icy water causes rapid health loss

Platforming challenges demand mastery of:

  • Mid-air grappling
  • Spike dodging
  • Pogo-jumping on hazards
  • Combined movement tech

Four strategically placed benches provide checkpoints during the ascent.

Faydown Cloak Benefits

Upon reaching Mount Fay’s peak, interacting with a mystical altar summons a spirit bird that grants:

  • **Double Jump** capability
  • Reduced cold-environment damage
  • Enhanced mobility through combo moves (jump + glide/grapple)

Key Questions Answered

Where exactly is the Double Jump located?

Mount Fay’s summit, accessible after escaping The Slab prison.

What prerequisites are needed?

  • Swift Step
  • Drifter’s Cloak
  • Clawline Grappling Hook

How to manage frost damage?

  • Stay near heat sources initially
  • Use Faydown Cloak’s cold resistance post-acquisition

Movement synergies?

Double Jump integrates seamlessly with existing glide, grapple, and pogo mechanics.