Categories Gaming

PS6 Rumored 34-40 TFlops, 6-12x RT Gain Over PS5

Recent leaks from YouTuber Moore’s Law Is Dead have detailed purported specifications for Sony’s PlayStation 6, showcasing notable advancements over earlier projections. Highlighting the system’s capabilities, the ray tracing performance is claimed to reach up to 12 times that of the standard PlayStation 5, potentially rivaling NVIDIA’s flagship GeForce RTX 5090. Such a leap could enable real-time path tracing, a significant milestone for console hardware and AMD’s evolving architecture, which reportedly prioritizes ray tracing and AI gains in its next-gen design.

While ray tracing sees a dramatic boost, traditional rasterization improvements are estimated at roughly 2.5 to 3 times the PS5’s output. The PS6 is rumored to utilize a monolithic 280 mm² APU built on TSMC’s cutting-edge 3nm node, aiming for a 160W thermal design power. Its CPU configuration includes 8 Zen 6C cores (with one reserved for redundancy) and 2 efficiency-focused Zen 6 cores for background processes. The GPU, featuring 54 RDNA 5 compute units (with 52 likely active), targets clock speeds of 2.6–3 GHz and 10 MB of L2 cache. This setup could deliver 34–40 TFlops, far surpassing the PS5 Pro’s 16.7 TFlops.

Memory specifications suggest a 160-bit GDDR7 interface with up to 40 GB capacity and 640 GB/s bandwidth, though final choices may hinge on cost. Production is speculated to begin in mid-2027, aligning with a late 2027 launch. Compatibility with PS4 and PS5 titles is expected to continue. Meanwhile, Microsoft’s rumored Xbox Magnus APU, while reportedly 25% more potent, may face higher costs due to a multi-chip design and increased power demands.

If Sony follows its previous announcement patterns—such as the PS5’s April 2019 preview—a Spring 2026 reveal for the PS6 could be plausible. With these leaked details, anticipation is building for what might redefine console gaming performance in the latter half of the decade.