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Dragon Ball Gekishin Squadra Best Cards Guide

Divine Combo Cards are a foundational mechanic in *Dragon Ball Gekishin Squadra*, offering deep customization for fighters. Unlocking after approximately five matches, these cards let players tailor their combat style for each battle. Optimal early card selection can create significant advantages, whether through damage boosts, survivability, or improved mobility.

Understanding Divine Combo Cards

  • Accessible after ~5 matches
  • Select one card per tier pre-battle
  • Tiers specialize in damage (red), defense, or utility
  • Hybrid builds enable role flexibility (e.g., damage-focused fighters can incorporate defensive cards)

Top Card Recommendations

Lightning Swift

Universal pick: Boosts movement speed for aggressive pursuit or tactical retreats. Synergizes powerfully with vanish mechanics.

Limit Breaking Jump

Grants double vanish capacity, enabling extended dodges or follow-up attacks. A meta-defining mobility option.

Super Snowball

Pure damage amplifier for aggressive playstyles. Ideal for ending battles quickly with focused assault strategies.

Cooldown Reduction

Critical for ability-heavy fighters. Reduces downtime for crowd control, evasion, and pressure tactics—particularly effective on Technical-class characters.

Loadout Strategies

  • Avoid one-dimensional builds: Even damage dealers need sustain tools for prolonged engagements
  • Tank priorities: Cooldown reduction ensures consistent crowd control
  • DPS synergies: Pair Lightning Swift/Super Snowball with high-burst characters
  • Support flexibility: Limit Breaking Jump enhances survivability for backline roles

FAQ

How do you unlock Divine Combo Cards?

Complete ~5 matches to access the system permanently.

Can you change cards mid-battle?

No—selections are locked at match start.

Are red cards exclusive to damage roles?

While damage-oriented, red cards can supplement defensive/support builds for aggression.

Which card offers the most versatility?

Lightning Swift’s speed boost edges out Limit Breaking Jump’s vanishes for universal utility.

Do cards require in-game currency?

No—all cards are free after unlocking.