Greymoor stands as one of Hollow Knight Silksong’s most expansive and intricate regions, serving as the game’s first major city-like zone. Players arrive here after escaping the Far Fields using the **Drifter’s Cloak**. This ruined settlement teems with:
- Hostile enemies and environmental traps
- Key NPCs and vendors
- The formidable boss Moorwing
Reaching Greymoor
After defeating the Fourth Chorus in Far Fields:
- Ride upward wind currents using the Drifter’s Cloak
- Destroy explosive rocks to unlock additional paths
- Purchase the Greymoor map from Shakra at the entrance
Navigating the Ruins
Eastward Ascent
- Combat flying crows using upward strikes
- Swim through submerged passages
- Unlock gates and defeat crow swarms to obtain the Thread Storm ability
Western Path
- Avoid projectile-throwing enemies and club-wielding ants
- Survive arena battles against staff fighters and trident adversaries
Key Locations
- Halfway Home: Rest hub with shops and the Hunter’s Journal quest
- Chapel of the Reaper: Features spike puzzles and rewards the Crest of the Reaper
- Central Greymoor: Balloon platform challenges and Flea rescue missions
Major Boss: Moorwing
This relentless warrior employs:
- Breakneck charge attacks
- Spinning blade flurries
- Homing circular projectiles
Pro Tip: Recruit allies Garmond and Zaza to distract the boss during combat.
FAQ
How do you unlock Thread Storm?
Clear the crow gauntlet and ascend via balloon platforms.
Who provides the Hunters Journal?
Nuu at Halfway Home after agreeing to aid her quest.
What strategy works against Moorwing?
Counterattack after his charge/slash combos and dodge homing blades.