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Star Wars Outlaws Switch 2 Analysis Stresses Ray Reconstruction Need

Among early titles confirmed for Nintendo Switch 2, Star Wars Outlaws stands out with its ray-tracing implementation. However, recent gameplay previews reveal technical shortcomings, emphasizing why enhanced reconstruction techniques could be vital for optimal visual performance.

After the circulation of new demo clips and a PS5/NX2 comparison video, analyst SuperMetalDave64 observed that Ubisoft’s expansive title exhibits unexpected graphical anomalies, including pixelation and shimmering effects tied to upscaling methods. While the hybrid console reportedly supports advanced denoising solutions like Nvidia’s Ray Reconstruction, its absence in current builds raises questions about final polish. Such features may prove critical for minimizing artifacts caused by hardware constraints.

As a marquee third-party release during the system’s launch period, Star Wars Outlaws appears positioned to offer functional gameplay despite compromised fidelity. By contrast, early demonstrations of Elden Ring: Tarnished Edition hint at instability, with frame rates fluctuating below the 30 FPS target. Industry insiders speculate that FromSoftware’s aging engine struggles with the platform’s architecture, particularly under processor-heavy scenarios—a hurdle Ubisoft’s Snowdrop framework seems better equipped to navigate despite current visual trade-offs.