Categories Game Guides

All Killers and their Abilities in Forsaken [Noli]

Revised 29 August 2025

Noli entity implemented via version 3.0 patch

While Forsaken isn’t the pioneer in Roblox’s asymmetrical horror scene, it elevates gameplay through distinctive character skills. Understanding each antagonist’s toolkit becomes crucial, whether you’re pursuing others or avoiding danger yourself. Dive into the unique powers wielded by these formidable adversaries.

Full Roster of Antagonist Powers in Forsaken

Antagonists in this horror experience draw inspiration from digital folklore, with powers reflecting their mythical origins. For deeper narrative exploration, consult the official community resources.

Noli (RECENT ADDITION)

Noli represents the newest antagonist implemented in Forsaken’s third major update. This ambush-focused entity utilizes psychological warfare through cloned projections and rapid movement.

Ethereal Dash (Mobility Core)

  • Rechargeable surge power enabling wall-phasing maneuvers
  • Environmental collision inflicts substantial harm
  • Unlimited uses until striking targets under advanced hallucination effects

Celestial Projectile (Range Assault)

  • Launches arcane projectiles with expanding blast radii
  • Manual detonation dislodges players from elevated positions
  • Particularly effective against clustered targets

Dimensional Shift (Strategic Relocation)

  • Instant relocation between map objectives
  • Generates decoy objectives with textual anomalies
  • Illusory structures induce perceptual disturbances

Cognitive Warfare System

  • Generates multiple phantom duplicates to disorient targets
  • Authentic entity becomes semi-transparent during duplication
  • Clones lack ability usage capabilities
  • Intensity scales with victims’ sanity degradation

1x1x1x1

1x1x1x1 in Forsaken.

Priced at premium rates, this entity embodies digital corruption through its signature Daemonshanks weapon. Its attack patterns combine physical strikes with debilitating status effects.

  • Blade Strike
    • Melee attack applying corrosive and glitch effects
    • Recovery: 1.75s between strikes
  • Viral Contagion
    • Area-corruption affecting multiple targets simultaneously
    • Impact severity decreases with distance from epicenter
    • 18-second recharge duration
  • Kinetic Snare
    • Ranged immobilization requiring rapid input responses
    • Successful escape grants momentary evasion boost
    • 22-second cooldown cycle
  • Ocular Sacrifice
    • Self-modification yielding unpredictable combat modifiers
    • Temporary player tracking and mobility alterations
  • Necrotic Resurrection
    • Revives defeated players as hostile entities
    • 140-second activation interval

C00lkidd

C00lkidd in Forsaken.

This high-velocity antagonist excels in decisive engagements, boasting aggressive crowd-control mechanics and pursuit capabilities.

  • Impact Strike
    • Direct physical assault
    • 2-second recovery period
  • Tainted Essence
    • Wall-piercing projectile with tracking mechanics
    • 14-second recharge window
  • Velocity Surge
    • Mobility enhancer combining leap mechanics
    • Collision inflicts lingering thermal damage
  • Automated Pursuit
    • Deploys two hunter drones
    • Interactions trigger status effects and position reveals

Jason

Jason in Forsaken.

This entry-level antagonist combines durability with straightforward mechanics, making him ideal for newcomers to master.

  • Frenzied Advance
    • Temporary mobility enhancement
    • Reveals enemy positions during activation
  • Machete Swing
    • Basic melee attack with hemorrhage effect
    • Attack speed increases during mobility boosts
  • Decapitating Blow
    • High-damage strike disabling enemy abilities
    • Post-use movement penalty applies
  • Sundering Assault
    • Combo attack switching between weapons
    • Damage scales with ability synergies

John Doe

John Doe in Forsaken.

This tactical specialist focuses on area denial and positional control, making him perfect for methodical players.

  • Toxic Trail
    • Persistent ground hazard inflicting contact damage
  • Resilience Protocol
    • Limits incapacitation duration with speed compensation
  • Rending Claws
    • Highest base melee damage output
  • Spike Field
    • Creates prolonged zone of impaling hazards
  • Phantom Imprint
    • Deploys decoys altering movement dynamics
  • System Scan
    • Temporary map-wide enemy detection