This comprehensive resource explores aquatic life mechanics in the farming simulation game. Discover details about various watery creatures, crafting fish habitats, restoring community facilities through collection tasks, and career specialization options.
Aquatic Harvesting Techniques
The fishing system utilizes a polarizing activity involving timing and precision. Players must align moving indicators using different rod types ranging from beginner to advanced variants. Premium equipment enables bait/lure combinations for improved efficiency, with rare catches distinguished by visual markers.
Five distinct movement patterns affect capture difficulty:
- Variable – Erratic motions
 - Steady – Smooth vertical transitions
 - Downward – Rapid sinking behavior
 - Upward – Quick ascension tendencies
 - Erratic – Unpredictable directional changes
 

Coastal Species Catalog
| Tuna | 
100 – 200g | 6 am – 7 pm in summer and winter | 
| Super cucumber | 
250 – 500g | 6 pm-2 am in summer and fall | 
| Squid | 
80 – 160g | 6 pm – 2 am in winter | 
| Sea jelly | 
125g | All seasons | 
| Sea cucumber | 
75 – 160g | 6 am-7 pm in fall and winter | 
| Sardine | 
40 – 80g | 6 am-7 pm, summer and winter | 
| Red snapper | 
50 – 100g | 6 am-7 pm in warmer months and winter, rainy days | 
| Red mullet | 
75 -150g | Daytime in summer and winter | 
| Pufferfish | 
200 – 400g | 12 pm-4 pm in summer, sunny conditions | 
| Octopus | 
150 – 300g | 6 am-1 pm in summer | 
| Halibut | 
80 – 160g | Dawn/evening in spring, summer, winter | 
| Eel | 
85 – 170g | Evenings in spring/fall during rain | 
| Herring | 
30 – 60g | Always available in spring/winter | 
| Albacore | 
75 – 150g | Early mornings/nights in fall/winter | 
| Anchovy | 
30 – 60g | Year-round availability (spring/fall) | 
Special Capabilities
Unique specimens with crown markers appear once per save file and require exceptional skill to capture. Temporary variants emerge during specific story missions.
Container Catches
| Snail | 65g | Freshwater | 
| Periwinkle | 20g | Freshwater | 
| Crayfish | 75g | Freshwater | 
| Shrimp | 60g | Ocean | 
| Oyster | 40 – 80g | Ocean | 
| Mussel | 30 – 60g | Ocean | 
| Lobster | 120g | Ocean | 
| Cockle | 50 – 100g | Ocean | 
| Crab | 100g | Ocean | 
| Clam | 50 – 100g | Ocean | 
Secondary Resources
| White algae | 25g | Underground areas | 
| Green algae | 15g | Most water sources | 
| Seaweed | 20 – 40g | Shoreline regions | 
Water Habitat Construction
This structure from Robin’s shop (5,000g + materials) houses aquatic life. Each pond supports single species reproduction, generating spawn and special items. Initial capacities vary, with exotics like blobfish allowing only one occupant. Direct harvesting bypasses minigames but guarantees standard quality.
Community Restoration Projects
| Specialty Collection | Pufferfish, Ghostfish, Sandfish, Woodskip | Five Dish o’ the Sea | 
| Coastal Container Bundle | Five from marine/freshwater list | Three containers | 
| Nocturnal Collection | Walleye, Bream, Eel | Minor illuminator | 
| Saltwater Selection | Sardine, Tuna, Red snapper, Tilapia | Five coastal teleporters | 
| Lake Selection | Large Carp variants | Enhanced lure | 
| River Selection | Four freshwater species | 30 bait units | 
Career Specializations
Aquatic Expert
| Treasure Hunter | Ten | 2x loot discovery chance | 
| Pricing Expert | Ten | +50% merchandise value | 
| Sales Boost | Five | +25% catch value | 
Trap Specialist
| Auto-Baiter | Ten | Eliminates bait needs | 
| Efficiency Expert | Ten | No worthless catches | 
| Trap Crafting | Five | Reduced construction costs | 
