Ability |
Effect |
Chain Gang |
- Energy chains tether nearby foes, restricting mobility skills and applying slowdown. After delay, violently pulls enemies to Billy with spirit damage.
- Damage: 250 Spirit Damage
- Cooldown: 125 seconds
- 1 AP: Reduces cooldown by 25s
- 2 AP: +30% Resistances
- 5 AP: Adds 2s Unstoppable on activation
|
Blasted |
- Melee strikes replenish ammo and inflict Wrecked status (-15% fire rate). Activated form enhances weapon damage against weakened enemies while granting temporary health bonuses.
- Passive: 7s debuff duration
- Active: 8% damage amplification
- 1 AP: Movement speed boost
- 2 AP: Extra charge for Bashdown
|
Rising Ram |
- Headlong charge launches both user and target airborne, dealing spirit damage. Successful impacts grant cooldown reductions and temporary power spikes.
- Base Damage: 55
- 1 AP: Halves cooldown on hit
- 2 AP: +25% weapon damage bonus
- 5 AP: Percentage health damage
|
Bashdown |
- Ground slam creates dual damage zones – immediate melee impact and expanding spirit shockwave. Improved through upgrades for wider area effect and enhanced damage scaling.
- Base CD: 35s
- 1 AP: 25s cooldown
- 5 AP: 60% damage modifier
|