Categories Game Guides

Archived Roblox Controls Guide

Navigating Archived’s Roblox environment can be challenging due to its intricate combat systems, particularly for newcomers. Keeping a reference for input mappings accessible is advisable during initial gameplay. Here’s a comprehensive breakdown of core control schemes and strategic insights for this platformer.

Primary Input Configurations

Action Keybind
UI Rescale Right Ctrl
Slide Attack W (Double Tap) + Space + LMB
Charged Attack Left Ctrl (Hold) + LMB
Aim Left Ctrl (Hold) + RMB
Shin Generation Left Ctrl (Hold) + G
Sprint W (Double Tap)
Grip / Execute B
Carry / Skip Dialogue V
Manifest E.G.O Weapon Y (Hold) + J
Manifest E.G.O J
Critical / Heavy Attack R
Equip / Unequip Weapon E
Manifest Domain H
Inventory / Character Info Tab
Dash Q
Attack LMB
Parry RMB
Block F
Jump Space
Ragdoll Cancel Space (While Ragdolled)
Movement W A S D

Customizing Input Mappings

Adjusting controls in Archived requires using specific chat commands. Consult the reference table below for syntax examples and binding parameters.

Command Example
Reset Bind
!reset [KeyName]
!reset Block (Block is now F again)
Bind Key
!bind [KeyName] [KeyTarget] [Overwrite (true/false)]
!bind Block M2 (M2 and F are now Block)
!bind Block M2 true (M2 only is now Block)
KeyName and KeyTarget require exact casing; true/false must be lowercase.

Standard Binding Configuration

KeyName KeyTarget
Slot16 C
Slot15 X
Slot14 Z
Slot13 `
Slot12 Y
Slot11 T
Slot10 0
Slot9 9
Slot8 8
Slot7 7
Slot6 6
Slot5 5
Slot4 4
Slot3 3
Slot2 2
Slot1 1
ManifestEGO J
ManifestDomain H
EmotionLevel H
SkipDialogue V
Carry V
Execute B
Parry M2
Block F
Dodge Q
Critical R
LightAttack M1

Common Input Queries

Can You Change Keybinds?

Input customization is supported through chat commands. Use the syntax !bind and !reset with parameters listed earlier.


How to Open Inventory / Backpack?

Press Tab to view equipment and character stats. The ` key activates skill management for hotbar adjustments.


Can You Play Archived With a Controller?

As of now, controller support isn’t implemented. Peripheral compatibility depends on keyboard/mouse connectivity for console play.