In a recent discussion featured on MrMattyPlays’ YouTube channel, ex-BioWare developer Mark Darrah shared that Electronic Arts repeatedly turned down proposals to update or re-release Dragon Age: Origins and its subsequent entries.
Currently, I’m not suggesting a new Dragon Age project to EA. Even if I were, I’m unsure of the direction to take. Personally, I believe revisiting the original three titles with enhancements makes sense, though I doubt EA will pursue it. We once floated the idea—though ‘pitch’ might be too strong a term—of unifying the first three games as a cohesive saga named the Champions trilogy. This would spotlight iconic protagonists: the Hero of Ferelden, the Champion of Kirkwall, and the Inquisitor. The concept involved modernizing these titles, possibly alongside Veilguard, to gauge interest before expanding further.
Darrah, who oversaw the trilogy’s development and advised on the upcoming installment, noted EA’s longstanding hesitation toward remasters. While the studio successfully revived the Mass Effect series via the Legendary Edition, that project benefited from shared Unreal Engine infrastructure. Conversely, the Dragon Age series relies on disparate engines: the first game uses Eclipse, the second builds on Lycium (an Eclipse variant), and Inquisition runs on Frostbite—complicating any remaster efforts.
EA has publicly expressed resistance to remasters, which is puzzling for a company focused on revenue. Beyond corporate reluctance, the technical hurdles for Dragon Age are significant. Unlike Mass Effect’s uniformity, each entry’s unique engine creates unknowns. During early planning for Joplin, we explored outsourcing a Dragon Age: Origins remake to a third-party studio after developing Frostbite tools, but those proposals never gained traction.
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