Visual configuration breakdown for PC gaming performance |
Feature |
Details |
System requirements |
Object Complexity |
Controls the density of detailed assets in environments, like intricate furniture versus simplified shapes. |
CPU: Demanding GPU: Minimal VRAM: Minimal |
Shadow Softness |
Adjusts blurriness at shadow boundaries, from jagged edges to gradual transitions. |
CPU: Minimal GPU: Demanding VRAM: Minimal |
Atmospheric Lighting |
Manages illumination from environmental sources like sunbeams and artificial fixtures. |
CPU: Minimal GPU: Minimal VRAM: Demanding |
Proximity Shadows |
Affects definition of shadows cast by nearby light interactions. |
CPU: Demanding GPU: Demanding VRAM: Moderate |
Environmental FX |
Determines fidelity of explosions, weapon effects, and dynamic events. |
CPU: Demanding GPU: Demanding VRAM: Moderate |
Foliage Density |
Adjusts ground vegetation quantity and motion physics. |
CPU: Moderate GPU: Demanding VRAM: Minimal |
Ground Detail |
Governs surface complexity like soil irregularities and material authenticity. |
CPU: Demanding GPU: Demanding VRAM: Minimal |
Geometry Complexity |
Defines 3D model intricacy affecting object silhouettes and surface contours. |
CPU: Demanding GPU: Demanding VRAM: Demanding |
Surface Sharpness |
Enhances material clarity through advanced texture filtering methods. |
CPU: Minimal GPU: Demanding VRAM: Minimal |
Material Resolution |
Sets surface pattern clarity for environmental and equipment textures. |
CPU: Minimal GPU: Minimal VRAM: Demanding |
Visual Presets |
Five-tier system with automatic hardware detection for balanced visual optimization. |
Varies by chosen profile |