Written by Alec Blackwood
Invisible Woman remains a top-tier Strategist in Marvel Rivals, with recent Season 3 buffs enhancing her gameplay. Her Orb Projection now heals 45 HP and deals 25 damage on launch (up from 40/20), while return effects are slightly reduced to 35 healing and 15 damage. This change improves her burst support capabilities during team fights.
Core Role: Area Support & Crowd Control
As a close-range support hero, Invisible Woman excels at:
- Group healing and shielding
- Disrupting enemy formations with displacement
- Countering dive-heavy compositions
Positioning is key: stay near the frontline, but never lead engagements.
Ability Breakdown
- Orb Projection (Primary Fire): Dual-purpose healing/damage arc—optimal in clustered team fights.
- Personal Shield (F): Protect allies with repositionable barriers that heal nearby teammates.
- Force Push/Pull (E): 55-damage directional blast interrupting ultimates and repositioning foes.
- Psionic Vortex (Secondary): Creates 4-second suction field (35 DPS) effective against deployables and aerial targets.
- Passive – Invisibility: Grants stealth and 20 HP/s healing when avoiding combat or double-jumping.
- Ultimate – Shielded Field: 8-second concealed zone providing rapid healing and enemy slowdown.
Pros and Cons
Strengths
- Multi-target healing potential
- Deployable-countering toolkit
- Strong aerial ally support
Weaknesses
- Limited single-target damage
- Short effective range
- Vulnerable to flanking when cooldowns are expended
Essential Strategies
- Prioritize Psionic Vortex at fight initiation to disrupt enemy positioning
- Use Force Push/Pull reactively to cancel enemy ultimates like Doctor Strange's cast
- Shield flying allies to enable extended aerial pressure
- Activate Invisibility defensively via backward double-jump escapes
Synergies & Counters
- Best Allies: Grouped comps with Iron Man, Squirrel Girl, or Rocket Raccoon
- Countered By: Snipers, overwhelming dive heroes (e.g., Black Panther), and flankers
FAQ
- Orb Projection Range: Medium distance with boomerang-style travel—stay near team for maximum effect
- Self-Shielding: Indirectly heal via ally shield placements
- Ultimate Limitations: Provides concealment and healing, not damage immunity