Authored by Andrew Hammel
In RimWorld Odyssey, temporary landing zones called camps serve as strategic pit stops for your gravship crew. These aren’t permanent settlements—they’re designed for quick resupply, healing, or resource gathering before continuing your journey.
Camp Fundamentals
Camps should be disposable assets:
- Use them to:
- Plunder ancient ruins
- Mine essential materials
- Refuel using biofuel
- Patch up injured colonists
- Set up emergency power/food systems
- Avoid using them for:
- Expansive construction
- Long-term storage
- Research facilities
- Extended skill training
Essential Camp Infrastructure
- Power sources (solar panels/chemfuel generators)
- Batteries for energy storage
- Electric cookstoves
- Temporary sleeping spots
- Campfires for emergencies
- Storage shelves for loot management
Skip complex builds like research stations unless staying multiple days.
Timing Your Departure
- Stay until: Objectives complete, fuel tanks full, or threats neutralized
- Leave immediately if: Power dwindles, hostile forces appear, or resources deplete
Looting Ancient Stockpiles
To efficiently harvest ancient stockpiles:
- Clear the area of threats
- Use the map entrance’s Leave interface to select loot
- Let colonists auto-haul items to your gravship
Position camps near excavation sites to minimize hauling time.
Advanced Camp Strategies
- Install biofuel refineries on gravships for on-site fuel production
- Use Do Until bills with quantity limits to conserve resources
- Incinerate low-value items using molotovs instead of smelting
- Prioritize steel and component collection before departure
FAQ
Q: What’s the core purpose of a camp?
A: Short-term resource acquisition and crew recovery without establishing permanent infrastructure.
Q: Should I build elaborate defenses at camps?
A: No—prioritize mobility over fortification. Your gravship is your primary stronghold.
Q: How do colonists transport underground loot?
A: Use the Leave command at map exits—no manual hauling required.
Q: Optimal camp duration?
A: Leave immediately after completing core objectives or when threats escalate.