Navigating the complexities of strategic team assembly demands careful unit selection in this auto-combat title. Optimal vassal combinations prove essential for overcoming relentless enemy waves through coordinated lunar abilities and ultimate skill timing.
Diverse combat styles and celestial synergies across units enable varied tactical approaches. Strategic positioning and phase-aligned deployments significantly impact battlefield dominance despite automated basic actions.
Silver and Blood Unit Rankings Breakdown
With numerous combatants available, squad optimization becomes crucial. Lunar cycles influence unit performance, requiring commanders to align formations with celestial patterns for maximum effectiveness in this tactical auto-battler environment.
Rank | Combatants |
---|---|
C | Joan, Mass, Ottavia, Pavana, Tris, Yggdrasill, Clive, Clive Jr, Gadric, Goldland, William, Jennie, Jones, Leo, Katherine, Henry, Noah, Setti |
B | Agares, Augustine, Cain, Cecia, Edina, Friedrich, Hati, Jestel, Ressa, Selena, Spectral Gilrain, Theophane, Aiona, Baphomet, Empousa |
A | Ami, Bella, Darcias, Gilrain, Transcendent Hati, Liminie, Nicole, Piera, Starry-Eyed Aiona, Thibault |
S | Accapella, Incendiary Agares, Transcendent Ami, Transcendent Noah, Seth, Van Helsing |
Elite Combatants for Superior Formations
Premium units capable of reversing dire combat scenarios through unparalleled offensive and defensive capabilities.
High-Performance Alternatives
Capable substitutes for elite units that maintain combat efficiency with minor tactical limitations.
Transitional Units for Initial Campaigns
Serviceable options during early progression phases that require eventual replacement.
Low-Efficiency Units to Sideline
Tactically disadvantaged combatants with critical performance deficiencies requiring avoidance.
Combatant | Strengths & Weaknesses |
---|---|
William |
– Subpar base stats across all combat parameters – Insignificant defensive enhancement from ultimate ability |
![]() ![]() ![]() ![]() Setti |
– Exceptionally poor defensive capabilities – Ineffective ranged damage output against priority targets |
![]() ![]() ![]() ![]() Noah |
– Inadequate offensive power negates healing potential – Critical vulnerabilities in defensive positioning |
![]() ![]() ![]() ![]() Leo |
– Inadequate protective capabilities for frontline roles – Conditional defensive buff with limited activation requirements |
![]() ![]() ![]() ![]() Katherine |
– Unpredictable healing output – Requires extended frontline protection due to fragility |
![]() ![]() ![]() ![]() Jones |
– Minimal damage contribution – Unreliable crowd control mechanics |
![]() ![]() ![]() ![]() Jennie |
– Absent base protection values – Single-use defensive enhancement requiring eliminations |
![]() ![]() ![]() ![]() Henry |
– Insufficient target elimination speed – Extreme vulnerability to focused fire |
![]() ![]() ![]() ![]() Goldland |
– Poor area denial capabilities – Mandatory rear positioning due to survivability issues |
![]() ![]() ![]() ![]() Gadric |
– Negligible status effect application – Inadequate combat performance metrics |
![]() ![]() ![]() ![]() Clive Jr |
– Nonviable durability thresholds – Restricted faction-specific enhancements |
![]() ![]() ![]() ![]() Clive |
– Ineffective life sustain mechanics – Substandard offensive/defensive balance |
![]() ![]() ![]() ![]() Tris |
– Inadequate survivability metrics – Erratic disable mechanics |
![]() ![]() ![]() ![]() Pavana |
– Insufficient damage throughput – Ineffective special attack mechanics |
![]() ![]() ![]() ![]() Ottavia |
– Limited healing activation opportunities – Critical health deficiencies |
![]() ![]() ![]() ![]() Mass |
– High-risk positioning mechanics – Insufficient retreat survivability |
![]() ![]() ![]() ![]() Empousa |
– Inconsequential critical enhancements – Critical health deficiencies |
![]() ![]() ![]() ![]() Baphomet |
– Fragile combat profile – Unpredictable status effect application |
![]() ![]() ![]() ![]() Aiona |
– Minimal survivability thresholds – Context-dependent healing efficiency |