In PEAK, mushrooms are double-edged: they can heal or debilitate. Four edible varieties exist alongside dangerous lookalikes that can poison players. Mastering identification is crucial for survival and earning the Mycology Patch achievement.
Edible Mushrooms & Identification Tips
- Bugle Shroom: Recognizable by its flower-like cap. Poisonous variants feature webbing at the cap’s base and lighter coloration.
- Button Shroom: Small, round, with an X marking. Warning: Toxic versions lack the X and display small spots.
- Cluster Shroom: Resembles stacked caps. Only safe if the stalk is smooth; poisonous ones have frilled stalks.
- Chubby Shroom: Cartoonish with a thick stem. Though generally safe, rare reports suggest elusive toxic variants exist.
Poison Mechanics
Consuming toxic mushrooms inflicts up to 10 poison stacks. Multiple ingestions compound the damage, risking instant run failure. Avoid unless desperate.
Utility Mushrooms
- Shelf Mushroom: Throw to create temporary platforms for traversal (inedible).
- Remedy Fungus: Releases cleansing spores when thrown (inedible).
Unlocking the Mycology Patch
To earn the Mycology Badge, consume all four safe mushrooms in one run:
- Farm mushrooms in the Shore biome, where they spawn frequently (locations are fixed but randomized).
- Inspect mushrooms meticulously before eating.
- Success grants a Mushroom Hat cosmetic item.
FAQ
Q: How many mushroom types are in PEAK?
4 edible (with toxic variants) + 2 utility mushrooms.
Q: Where do mushrooms spawn?
Primarily the Shore biome; occasionally Tropics.
Q: Poison identification tips?
Bugles: webbing | Buttons: no X + spots | Clusters: frilled stalks | Chubbies: usually safe.
Q: Effects of eating poison?
Stacking damage over time.
Q: Shelf/Remedy uses?
Shelf = platform creation | Remedy = status cleanse (both inedible).