You can’t spare King using standard **Act** or **Mercy** options, *but* the game recognizes a pacifist victory if **you avoid killing entirely**. The method to spare him varies based on **your previous actions**.
- This isn’t a typical “choose the correct action” battle.
- **Two paths to victory**:
- Survive 15 turns without attacking.
- Attack until his HP reaches zero (outcomes differ slightly).
Sparing Mechanics Explained
Aggressive Playthrough Consequences
- **If You Attacked Enemies Previously**:
- Any aggression (excluding Jevil, C. Round, Lancer, or King) locks you into the **15-turn survival route**.
- Ralsei ends the fight with **Pacify** after Susie intervenes.
- *Still counts as pacifist* if no kills occurred earlier.
Pure Pacifist Route Rewards
- **Zero enemy defeats in Chapter 1** triggers Lancer’s rebellion.
- Allies automatically depose King without player input.
- Considered the “true spare” ending despite no manual Mercy option.
Post-Fight Consequences
- King gets imprisoned **regardless of your approach**.
- Returns in Chapter 2 with altered dialogue based on choices.
- Technically, he’s *always spared*—just not through typical means.
FAQ
Q: Is There a Mercy Option Available for King?
No traditional Mercy selection exists. Sparing occurs automatically if you endure 15 turns without lethal attacks.
Q: Does Ralsei’s Pacify Spell Maintain Pacifist Status?
Yes. Provided you maintained a no-kill run in Chapter 1, this method still qualifies as pacifist.
Q: What If I Attack King Without Defeating Him?
Non-lethal aggression still enables Lancer’s rebellion ending if your playthrough remained violence-free.
Q: Do King Fight Decisions Influence Later Chapters?
Minor dialogue adjustments occur, particularly with Queen and Lancer, though King’s imprisonment remains constant.